

#Eve online map code
What Your Area Code Used to Say About Your Location.

Join 2,448 other subscribers Categories Categories Recent Posts Meanwhile, TorilMUD, the MUD I used to play back in the day, which has four regular developers working part time, found a way to create maps from their database and display it in ASCII text. I know, there are only so many development resources to go around, but then again they did make a second map and it was just as bad as the first. The tragedy of this… and the danger… is that while it is great that the community has stepped up so many time over the past two decades in order to provide a better look at New Eden, to make the game accessible and comprehensible, it also blows my mind that coming up on the 20 year mark, after CCP has spent so much time on the tutorial and the new player experience over the years, that we’re still at a point where there isn’t an easy to use, easy to read, logical map in the game already. Some are out of date or do not impart some basic information you might expect, but they are all attempts to solve the eternal problems of “Where the fuck am I?” and “How do I even get to where I want to go?” and, most importantly, impart location data in a way that the in-game map fails to do. If you read this side during World War Bee in 20, you will have seen me taking the clean regional maps the site hosts and marking them up with all sorts of lines and scribbles.Įven this is still useful… though do not go to the URL on the cover… no no noĪll of these have their own problems. While not the first attempt to provide a comprehensive map, it has been the long standing basic go-to site for capsuleers for over a decade and will be celebrating its 15th anniversary this July.Īt its root DOTLAN provides basic, clear, abstract, logical maps of systems in New Eden and how they are connected by the many jump gates in the cluster. If you have never been to DOTLAN I am not sure you can say you’ve actually played the game. So the community has stepped in, as it always does. So, in the end, the in-game maps do not represent New Eden in a way that is useful to players for many of their very basic needs. (Please, don’t give CCP any ideas on this front.) So all that start position info the map displays is largely irrelevant: It is cool, in an abstract way, but it has no impact on the game. Those long trans-regional gate jumps do not take any longer than a jump to a close by star. The issue is that as far as a player is concerned, every pair of starts connected by two jump gates is exactly the same travel time. This seems important to them such that at one point they went through and made sure the jump gates in every system pointed to the correct star. The problem, in my mind, is that CCP wanted to make something that looked cool and represented the actual positions of the stars in their universe model, showing the distance and relative orientations. It isn’t supposed to be a picture, but a diagram that show specific details. After all, a map is not the actual place but an abstract representation of a place meant to impart specific information. But when it comes to what I would consider the nuts and bolts use for a map, to show you where you are and where you can go from there, it lacks and ease of use or clarity that I would deem essential.
